Authors, filmmakers, and other creatives have always built their stories from their own experiences. Being inspired by real events and real people is almost impossible to avoid. But sometimes people go a step further and build their creations directly from reality, including real people or real events that can be traced back to real people. And, when done right, this can lead to increased interest translating into increased sales. As a wise gnome once said, Step 3 is Profit!
But doing it wrong can lead to real problems.
Although there's more than just four things to consider when using real people in your creations, the questions I've gotten have revolved around three big issues.
A plain-English overview of legal issues that affect creatives and creators, as understood by someone who works in the business. Posts aren't legal advice, my employer isn't responsible for what I say, subscribe if you like what you see.
Showing posts with label Photography. Show all posts
Showing posts with label Photography. Show all posts
Monday, September 17, 2012
Wednesday, July 25, 2012
When agents are better than lawyers, and vice versa
Agents and lawyers both negotiate contracts. They both seem to fill very similar roles. And they both want your money.
So how are you supposed to know whether you need one, the other, or both?
Oversimplifying the role of each of an agent and a lawyer:
Thursday, July 19, 2012
Four last things to remember for now about net profits clauses
1. If your publisher is doing deals with related parties, they have to charge what are called "arm's length" rates. A good way to show this is with an example. If your publisher is charging you a marketing fee is using a marketing firm in the same corporate family, there's a really strong incentive for them to make the fee as high as possible. The "arm's length" rule says that they can only charge you the same fee that a company not in their corporate family would charge. If your publisher is charging fees against your book that you think are totally crazy, look for some industry data to see if you can use this to change their position.
Three common deductions that publishers and studios take, and tips on what to do in response
Here's three of the most popular or egregious deductions from book and film deals:
- Distribution fees. Although there are always costs involved in shipping product, many times the distribution fee in a contract is determined as a fixed fee or percentage, such as "20% of gross profits". I'll let you decide whether this kind of calculation is based on actual costs of distribution. If it helps to figure this out: often the distribution company is a related party to the publisher. By the way, the same thing often happens with marketing fees: they are calculated as a percentage of profits and aren't usually tied to actual spending.
- Overhead. Basically this represents salaries and other internal costs to your publisher. Publishers often try to pass through the cost of editors, accounting staff, lawyers, and other employees. Some even want to charge a fee for things like photocopies, long distance phone calls, and office rent. You'll see this as a percentage of your profits, which is a clear signal that it's nothing to do with the work they've actually done on your project.
- Interest. If your publisher is paying you an advance, then that's money out of their pockets. If you read the advances and royalties post then you may recall that you don't get paid any royalties until your publisher recoups the advances. Some publishers also charge you interest on the advance; most film and TV studios will do this. So if you get a $15,000 advance and 10% royalties with a book whose wholesale price is $10 but 10% interest, then you don't get paid on copy 15,001. It takes another 1,500 units: you get paid at unit 16,501. Same thing for the marketing and distribution charges: some publishers allocate money to a project and then charge a interest against it even though the money isn't spent yet.
Wednesday, July 18, 2012
Why net profits can mean no profits: learn how to protect your money
Net profits clauses are almost a dirty word these days, but they didn't start that way and they don't have to be. It really comes down to the way they're written.
Taking net profits used to be something only big names got. One of the first people to take a net profits clause in a contract, if not the first one, was Jimmy Stewart in 1950. His version of the net profits clause would have worked similarly to the way these work today: talent and creators agree to take less money in advance but they get additional funds if the project makes money. The thinking is: if the project is a success then everybody wins, and if not then everyone loses less.
But as time went on that last statement became less and less true. Today there are often clear winners and losers in a net profits situation. And the publishers and studios do their best to make sure they're not the losers.
Taking net profits used to be something only big names got. One of the first people to take a net profits clause in a contract, if not the first one, was Jimmy Stewart in 1950. His version of the net profits clause would have worked similarly to the way these work today: talent and creators agree to take less money in advance but they get additional funds if the project makes money. The thinking is: if the project is a success then everybody wins, and if not then everyone loses less.
But as time went on that last statement became less and less true. Today there are often clear winners and losers in a net profits situation. And the publishers and studios do their best to make sure they're not the losers.
Tuesday, July 17, 2012
Understanding advances and royalties clauses, and two things to think about when deciding to take them
Getting paid is great, but getting paid over and over is even better. Or is it? Payments over time are a bit more complex, sometimes a lot more, than a flat fee. But at the end of the day they break down into two buckets:
- Royalties
- Advances on the royalties
You might see a contract say that you'll get $1,500 advance on signing against 10% net royalties. Let's use that as an example. Here's what that means:
- On the day you sign the contract, your publisher/studio/whatever will give you a check for $1,500. You can cash that, it's yours. But...
- Effectively, you've borrowed money from yourself. That $1,500 will be paid back from your royalties. If your book (for example) wholesales for $10, let's assume there are no deductions (which is a HUGE assumption and I'll come back to that), then you're making $1.50 per unit sold. So you don't get paid until you've sold at least 1,000 units ($1.50 x 1,000 units = $1,500).
- At unit 1,001, you start getting $1.50 per unit sold.
Monday, July 16, 2012
Four steps in determining whether a flat fee is right, and three things to consider
In a previous post (http://bit.ly/P4CUUb if you missed it) I discussed the issues that might lead people to take flat fee deals. Now it's time to talk about how to calculate flat fees and whether a flat fee structure is right for you. I'm sorry, but there will be math today...
In the book world it's actually pretty easy to figure out whether a flat fee is a good deal:
In the book world it's actually pretty easy to figure out whether a flat fee is a good deal:
Friday, July 13, 2012
Show me the money: what you need to know about getting paid
If you're creating valuable content, you may someday want to get paid. And that means you'll need to know something about how payments are structured in entertainment contracts. I know, this could be tedious. But when we get to talking about money, and especially in future posts when I go into net profits clauses, knowing the basics will be really important.
Oversimplifying drastically, there are two basic types of payments:
Oversimplifying drastically, there are two basic types of payments:
- Flat fees
- Payments over time (royalties and advances)
First I'll talk about flat fees. Then I'll cover royalties and advances.
Tuesday, June 26, 2012
The hidden cost of exotic locations
Paris... Rome... Athens... some names just conjure up images of romance and adventure. For many people creating stories and setting their locations, one of the fastest ways to do it is with an establishing shot: show the Eiffel Tower and your audience doesn't need to see another word to know they're looking at Paris. But put that in your screenplay and you're raising a hidden cost.
Monday, June 25, 2012
Three things that didn't change last week about nudity on TV
In 2002 at the Billboard Music Awards, in response to comments that she was on her way out, Cher's response to her critics was clear: "f*** em". In 2003 at the same awards show Nicole Richie described getting "cow s*** out of a Prada purse" as "not so f***ing simple." And also in 2003 ABC showed an episode of NYPD Blue with 5 seconds of naked butt and 7 of sideboob. And in 2012 the US Supreme Court finally handed down a ruling saying that because Fox and ABC didn't have advance warning that fleeting instances of cursing or nudity would put them at risk of fines, the FCC couldn't fine them.
There are people out there saying this judgment means short bursts of cursing and nudity are fair game for US TV networks and that creators should be making more edgy content. There are other people saying nothing has changed. They can't both be right. If you're preparing content containing this type of content, keep 3 things in mind.
There are people out there saying this judgment means short bursts of cursing and nudity are fair game for US TV networks and that creators should be making more edgy content. There are other people saying nothing has changed. They can't both be right. If you're preparing content containing this type of content, keep 3 things in mind.
Sunday, June 24, 2012
Four things not to forget when posting photographs on the Web
1. Don't forget to watermark. Yes, your photograph is copyrighted, and if you find someone using it without permission you might (*might*) have grounds to insist that they compensate you. But you make it a lot harder for them to pretend they didn't know whom to contact if you take a simple step: watermarking your images. You don't have to make them ugly: a chyron in the bottom corner is enough for you to make the argument later that if someone wanted to use your photo, they needed to get your permission first.
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